![]() Aircraft aren't nearly as bad as they are made out to be. This guide is only to give basic direction and ideas to new players to the gamemode.īluefor are NATO/US Forces - Have the edge in infantry and the lower end of armor. Warlords is a giant sandbox of death dealing, there is no right way to play the game. If you just need warlords FAQ guide its listed here: Warlords FAQ It could be compared to plenty of over gamemodes, like Invade and Annex but vs human players, or king of the hill but with 50 hills to take. You can further customize the types of units and groups to be spawned by using special class CfgWLFactionAssets.Bluefor and Opfor are fighting over an island trying to take over the enemy base, poor AAF(AI) is stuck in the middle getting slaughtered.These class names can be find by opening the Config viewer from the editor and navigating to CfgFactionClasses.Custom factions can be used by changing the BLUFOR / OPFOR / Independent faction config classes in the Warlords Init module window in the editor.If you want to use custom assets for the garrison units that get spawned in the scenario automatically, you'll need to change the individual faction class names in the same module window.Rewrite it to or any other name you've picked for the class name. If you've been using the default one until now, it should say.In your scenario's Warlords Init module window, find the parameter called Asset list.Copy/paste this text into the file and save it:Ĭlass Params.Inside this folder, create a file called description.ext.You can find it in Documents\Arma 3\MPMissions\ (you should see a file called mission.sqm here). Switch to your desktop and open your scenario folder.Name the scenario, select the MPMissions folder and hit Save.from the toolbar at the top of the screen. Save your scenario via Scenario > Save As.If you enable these Parameters in your scenario, players will be able to tweak and override the scenario rules set up in the Init module. ![]() Here you will learn how to enable Warlords parameters in the multiplayer lobby, and how to use your custom assets in the in-game Request menu. Following are some more in-depth customization options. Connect the vehicle to the sector in the same way you linked sectors together (via Connect > Sync to).Ĭongratulations, your scenario is ready! These were all steps required to have a fully working Warlords mission.You can also assign some waypoints to this vehicle.The vehicle will be spawned at the location you placed it on once this sector is targeted by one of the playable factions. Place the vehicle (with crew) you want to be spawned inside an independent sector.If you want the independent faction to utilize vehicles as well, you can easily set it up in the editor: Respawn delay is up to you, the default used in all official missions is 20 seconds.īy default, the sectors spawn only infantry garrison.Respawn has to be set to Respawn on Custom Position.You can set most of these to your liking, however there is one attribute that needs to be set up specifically in order for the mode to work properly:. ![]()
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